About Me

QA Analyst with a strong background in game design and development, skilled in identifying, recording and tracking bugs using bug tracking tools to ensure game quality. Expert in conducting testing processes and collaborating with developers to suggest improvements. Passionate about delivering high-quality gaming experiences with a focus on detail and efficiency

Technical Skills

Software

Programming

Markup & Styling

Experience

Game Developer, Birz studios

January, 2021 - October, 2021

I contributed to the success of Birz Studios by developing high-quality games across various platforms while implementing effective testing strategies.

• Developed and optimised games for Android, iOS, and PC, enhancing user engagement and satisfaction.
• Utilised the Scrum Agile framework to collaborate with cross-functional teams, achieving a 15% reduction in development cycle time.
• Identified and resolved development issues through rigorous white box testing, ensuring robust game performance.

QA Analyst, GoXeon Technologies

January, 2020 - November, 2020

I made significant contributions to the QA process at GoXeon Technologies, ensuring the delivery of high-quality video games.

• Discovered and prioritised issues, enhancing the overall quality assurance process.
• Developed and maintained comprehensive test plans and cases, supporting ongoing development efforts.
• Fostered collaboration among designers, QA colleagues, and developers to validate and improve game features.

Virtual Intern, Chipkoo Labs (now Metatalent.AI) – Global Internship Programme

November, 2020 - January, 2021

• Developed and optimised an e-commerce website, enhancing user experience and functionality.
• Improved QA workflow efficiency by 30% through organised test case management in TestRail.
• Proactively identified and documented usability and logic bugs, reducing functional errors in deliverables.

Research Assistant, COLAB NU

January, 2019 - December, 2020

• Conduct literature reviews and summarise academic sources.
• Assisted supervisor with data collection, entry, and analysis.
• Supported prototype development, testing, and technical tasks.
• Contributed to documentation, reports, and research presentations.

Graphic Designer, IEEE Student Branch

Jan, 2019 - Jan, 2020

  • Designed professional posters for university events.
  • Designed professional motion graphic videos.

Microsoft Learn Student Ambassador

June, 2019 - August, 2019

I played a pivotal role in fostering a tech-savvy community among students through engaging workshops.

• Led multiple sessions on Microsoft technologies, significantly increasing student participation and interest in tech.
• Supported peers in upskilling and obtaining certifications, enhancing their employability.
• Collaborated with international ambassadors and experts, sharing insights and resources to elevate our initiatives.

Education

MDes Games Design and Development

Heriot-Watt University (Sep 2021 - Jun 2023)

  • The Master of Design (MDes) programme in Games Design and Development offers me a unique opportunity to design and develop my own computer game to the highest industry standards, while gaining hands-on experience with the product lifecycle, and acquiring technical and professional skills.
  • It was the perfect stepping stone that enabled me to transition smoothly into design and programming roles in the gaming industry.

Bachelor of Computer Science

National University of Computer and Emerging Sciences (2016 - 2021)

  • The Bachelor of Computer Science equips me with computing knowledge and applies mathematical, scientific, and computing fundamentals, as well as a computing specialisation, to solve complex computing problems.
  • Design and develop solutions for complex computing problems, designing systems, components, and processes that meet specified needs with appropriate consideration for public health and safety, as well as cultural, societal, and environmental considerations.

Projects

Contact Me

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